Inspired from a flash game: Battle Masters

You control the red player at the left side. Try to knockout your opponent by reducing his health down to 0.

Controls:
Q = Rock
W = Paper
E = Scissor
R = Random
SPACE = Reset
ENTER = Lock In

Rock, Paper, Scissor Chain (RPS Chain)
Each unit will have to declare a series of 5 RPS hand symbols per turn within a short time. The random symbol (?) will be a random hand symbol after lock in or after time runs out.

Hand Level
Each hand starts at level 1 and can be leveled up to 5. Higher level means you will deal higher range of damage when you win using that hand.

Hand Level
(Hand levels of rock, paper, scissor.)
Hand LevelHand Power (damage)
18~10
28~12
39~12
49~14
510~14

Clock
The clock at the top center cycle through 5 Ages:

  1. Ancient Egyptian Age
  2. Medieval Age
  3. Roman Empire Age
  4. Steampunk Age
  5. Cyberpunk Age

Each Age contain 1 artifact, and last for 5 turns represented by the bar meter below the clock. The star icon is a Star Period, after this turn, both fighters will level up a random hand symbol.
Clock

(Clock hand pointing at Ancient Egyptian Age. Duration meter is at turn 2 which is a Star Period.)


Tug of War Mechanics
At the bottom center of the screen is a an hourglass with bars at the sides for both fighters. The upper half of hourglass shows the claimable artifact from current Age, and the lower half is the hand symbol required to win in order to increase the "Reach Meter" from either side. Whoever gets their Reach Meter full first will get the artifact to be used in battle.
Tug of War

(Red player have 2 bars toward the artifact: Eye of Horus.)

Artifacts
Artifacts can be activated based on few conditions:

  • Hand clash result. (win, lose, draw)
  • Hand symbol used. (rock, paper, scissor)
  • Hourglass was fully filled. (max of 3)

Whenever these conditions are met, the artifact activates if hourglass is fully charged. Otherwise, gain 1 charge.

IconSymbolNameDescription
Eye of HorusOn-Lose: Dodge incoming attacks.
ExcaliburOn-Win: A sword will fall down dealing (3/5/7/9/12) damage to your opponent. Based on symbol level.
Shield of EmperorOn-Lose: Reduce damage taken to (4/3/2/1/0). Based on symbol level.
Tesla Coil GunOn-Win: Shoots electric ray to your opponent dealing 2 damage 3~5 times.
Bionic ArmOn-Draw: Punch the opponent that deals damage same as your symbol damage.


Comments

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(+1)

Damn, I like this game. I still haven't figured out most controls and mechanics. Hope you add some cool music. Plus nice art and colors

Thank you. I'll be sure to add tutorial in the game someday.

(+3)

My phone battery is at 2% and I'm tired. I haven't coded all the sound effects yet, and I don't have time to look up for music. I had fun making this game. It is unfisnihed but please give it a try. Thank you. It is 23:07, I will sleep now.