Bomb Defuse
A game about defusing the bomb. The page will contain all necessarry information about each modules of the bomb and how to disarm them. Each module has a light at top right, it is red if the module is active, green if the module was successfully disarmed. I recommend taking notes of the key details of the disarm instructions.
Objectives:
- Player must review the disarm instructions of each module.
- Player must solve the puzzle in each module of the bomb.
- All puzzle module must be solved before the timer runs out.
Controls:
- Mouse. Only use left-click.
- Tap for touchscreen devices.
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[Six Wires]
There are 6 colored wires and player need to cut the correct wire.
To disarm: Click the correct wire based on conditions.
If there are 2 RED wires and 2 BLUE wires | CUT the 4th wire. |
If there are 2 RED wires and 2 YELLOW wires | CUT the BLUE wire. |
If there are 2 YELLOW wires and 1 WHITE wire | CUT the left YELLOW wire. |
If there is 1 YELLOW wire, 1 RED wire, and 1 BLUE wire | CUT the 6th wire. |
If there are 3 RED wires | CUT the 3rd RED wire. |
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[5-letter code]
There is a 5-letter display which can be changed by pressing the up and down arrows, a serial number at the bottom, and an "OK" button.
To disarm: Input the correct 5-letter code and press OK.
Starting from left, add the consecutive digits. When you get to an even digit, stop adding (but add the even digit as well). Find the result in the table.
Repeat this process for the remaining digits.
Example:
1112 sums up to 5, which corresponds to letter A
1112330 becomes 5 and 6, corresponding to letters A and B
A = 5 | G = 26 | M = 14 | S = 2 | Y = 20 |
B = 6 | H = 13 | N = 10 | T = 7 | Z = 24 |
C = 27 | I = 4 | O = 3 | U = 25 | |
D = 12 | J = 17 | P = 22 | V = 15 | |
E = 0 | K = 21 | Q = 18 | W = 16 | |
F = 11 | L = 8 | R = 9 | X = 19 |
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[Big Button]
A big button with a word on it, and a light strip next to the button.
To disarm: Press and release the button based on disarm conditions.
Holding the button for 2 seconds will light up the light strip.
For the button with the word "PUSH":
1) Press and hold the button until the light is on.
2-A) If the code number next to timer is even number and the light color is...
RED = release the button if there is number 3 in the timer.
BLUE = release the button if there is number 4 in the timer.
GREEN = release the button if the last number in the timer is odd number.
YELLOW = release the button if the last number in the timer is even number.
2-B) Otherwise, if the code number next to timer is odd number and the light color is...
RED = release the button if the last number in the timer is odd number.
BLUE = release the button if the last number in the timer is even number.
GREEN = release the button if there is number 5 in the timer.
YELLOW = release the button if there is number 6 in the timer.
For the button with the word "BOOM":
1) Press and hold the button until the light is on.
2-A) If the code number next to timer is even number and the light color is...
RED = release the button and press it 2 times without turning the light on.
BLUE = release the button and press it 4 times without turning the light on.
GREEN = release the button and press it 6 times without turning the light on.
YELLOW = release the button and press it 8 times without turning the light on.
2-B) Otherwise, if the code number next to timer is odd number and the light color is...
RED = release the button and press it 1 time without turning the light on.
BLUE = release the button and press it 3 times without turning the light on.
GREEN = release the button and press it 5 times without turning the light on.
YELLOW = release the button and press it 7 times without turning the light on.
Tips:
- After first release of the button, leaving the button unpressed for 3 seconds will check if the module was solved.
For the button with the word "LOL":
1) Press the button numerous times based on last code number next to timer without turning the light on. If the last number is 0, then press 1 time.
(Example: If code is AA-369, press 9 times)
After the first button release and 3 seconds passed without pressing the button, the light strip will blink 3 times if the correct amount of presses was met.
Otherwise, the bomb will explode.
2) Each color corresponds to a number. Get the total sum of all 3 blinking colors and press the button by that amount. After the first button release and 3 seconds passed without pressing the button, the module will verify the answer.
RED = 1
BLUE = 2
GREEN = 3
YELLOW = 4
(Example: If the colors are RED-RED-GREEN, that makes 1+1+3 = 5 presses)
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Credits:
DS-Digital (font)
by Dusit Supasawat - https://www.dafont.com/dusit-supasawat.d411
TK's FREE SOUND FX
by Taira Komori - https://taira-komori.jpn.org/freesounden.html
music (sound effects)
by Pocket Sound – https://pocket-se.info/
scissors (sound effect)
by Odd Samples - https://freesound.org/people/oddsamples/packs/15746/
Tools used:
Acode - code editor | FOSS
Pixly - Pixel Art Editor
The game is coded in JavaScript with the help of Phaser 3 framework using a smartphone so this is mobile-friendly as seen on screenshot. Let me know if there are any problems, feedbacks are appreciated, and thank you for playing my game.
Status | Released |
Platforms | HTML5 |
Author | Agent Amian |
Genre | Puzzle |
Made with | Phaser |
Tags | bomb, Boring, Difficult, Explosions, Funny, Point & Click |
Average session | A few minutes |
Inputs | Mouse, Touchscreen |
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Humour is on point